Traveller Tools
Traveller Tools Various tools for Classic Traveller, and maybe more

Classic Traveller Ship Builder

Interactive Classic Traveller ship construction.


Hull

 

Engineering


Control

Berthing

Number of staterooms: 4 (1 passenger, up to two crew double occupancy for non-commercial ships)

Number of low berths: 0 (hibernation for 1 passenger)

Number of emergency low berths: 0 (emergency hibernation for up to 4 passengers)

(required for ships >1000 tons; optional for military/large vessels below that threshold)

Weapons

Hardpoint # Fire Control Turret Type Weapons Delete
1

Vehicles

Vehicle # Type Mass Cost Delete
1 4 t 0.6 MCr

Small Craft

Cargo

Max available: 3.0 t  |  Residual (unallocated): 3.0 t


Description

Rules clarifications and known differences from The Traveller Book:

The standard hull engineering and drive tonnage limit for 200-ton hulls has been increased to 30 tons (from the printed 15 tons), despite no errata addressing this. This corrects an issue where at least one canonical ship design exceeds the printed limit while being listed as a standard hull, brings the 200-ton hull into line with the 15% drive-space allocation used at every other standard hull size, and is consistent with later supplements and work released by Marc Miller.

Several ship prices produced by this calculator differ from the values printed in The Traveller Book. Where that is the case the discrepancy is noted in the ship description. Where there is a reasonable explanation — luxury fittings, specialised laboratory equipment, and similar items not individually costed in the design rules — that explanation is noted as well.

TAS form 3d Ship type: Scout/Courier (Type S)
Ship Name:

(none)

Hull Size:

100 tons (standard hull) (standard design) , starship , streamlined

Hull class: 100 tons
Hull Class:

100 tons

Hull cost: 2.000 MCr
Streamlining: 1.000 MCr
Power Plant:

Power Plant A

4t / 8 MCr
Maneuver Drive:

Maneuver Drive A

1t / 4 MCr
Jump Drive:

Jump Drive A

10t / 10 MCr
Thrust:

2G

Jump Rating:

Jump-2

Engineering mass:

15 tons (std limit: 15t)

Fuel Tankage / minimum required:

40 / 40 tons required

Fuel per parsec:

10 tons

Total Jump Range:

Jump-2 (1 jump), 2G thrust

Bridge Tons:

20 tons

Cost: 0.500 MCr
Computer Model:

Model/1bis

1t / 4 MCr / max Jump-2
Staterooms:

4

Cost: 2.000 MCr
Low Berths:

0 / 0 emergency

Normal Crew or Passengers:

4

Double Occupancy:

8

CO:

0 (not assigned)

Pilot:

1

Navigator:

0 (not req.)

Engineer:

0 (not req.)

Medic:

0 (not req.)

Gunner(s):

1

Other (mass req.):

0 (none)

Total minimum crew:

2

Hardpoint # Fire Control Turret Type Weapons Cost
1 Yes double turret Empty , Empty 0.600 MCr
Weapons total: 0.600 MCr
Vehicle #TypeMassCost
1 air/raft 4 t 0.6 MCr

No small craft

Tonnage Used:

97.0 / 100 tons

Designated Cargo:

0 t

Max Cargo:

3.0 t

Residual (unallocated):

3.0 t

Total Cost:

29.430 MCr

Build Time:

9 months (standard hull)

Deckplan Volume (approx):

1,400 m³

207 squares

Deckplan squares are usually 1.5m x 1.5m, 3 meters high
Description

Using a 100-ton hull, the scout/courier is intended for exploration, survey, and courier duties, with many in service throughout known space. It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of jump-2 and 2-G acceleration. Fuel tankage of 40 tons supports the power plant and one jump-2. Adjacent to its bridge is a computer Model/1bis. There are four staterooms and no low berths. The ship has one hardpoint and one ton allocated to fire control. Installed on the hardpoint is one double turret, but no weaponry is mounted. There is one ship's vehicle: an air/raft. Cargo capacity is 3 tons. The hull is streamlined. The scout/courier requires a crew of one: pilot/engineer. The ship can carry three passengers (up to seven passengers double occupancy) in non-commercial service only. The ship costs MCr29.43 (including 10% discount for standard designs) and takes 9 months to build.